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Linux ja Unix sõnaraamat (0)

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Linux ja Unix sõnaraamat #1 Linux ja Unix sõnaraamat #2 Linux ja Unix sõnaraamat #3 Linux ja Unix sõnaraamat #4
Punktid 10 punkti Autor soovib selle materjali allalaadimise eest saada 10 punkti.
Leheküljed ~ 4 lehte Lehekülgede arv dokumendis
Aeg2017-09-27 Kuupäev, millal dokument üles laeti
Allalaadimisi 3 laadimist Kokku alla laetud
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Autor Gertjanson Õppematerjali autor

Sarnased õppematerjalid

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Programmeerimiskeel

http://java.sun.com/docs/books/tutorial/ Vaata näited ja proovi ka muuta: http://math.hws.edu/TMCM/java/labs/xTurtleLab3.html http://math.hws.edu/TMCM/java/xTurtle/index.html Tutvu Tanel Tammeti näidetega: http://www.lambda.ee/images/7/77/Itsissejuhatus_calc.html http://www.lambda.ee/images/6/61/Itsissejuhatus_xmcssjscriptnaited.zip Tutvu e-Government Academy´ga: http://www.ega.ee/?lang=ee kuula helisalvestisi: http://www.tehnokratt.net/2006/06/09 Kas JavaScript on W3C standard? Student Value Correct Answer Feedback Response 1. Jah 0% 2. Ei 100% Score: 0/10 2. Milline allolevatest tagidest defineerib tabeli välja? Student Value Correct Answer Feedback Response 1. 100% 2. 0% 3. 0% 4. 0% Score: 0/10 3.

Infotehnoloogia
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Lühendite seletus

A... AA Auto Answer AAA Authentication, Authorization and Accounting AAB All-to-All Broadcast AAC Advanced Audio Coding AACS Advanced Access Control System AAL Asynchronous Transfer Mode Adaption Layer AAM Automatic Acoustic Management AAP Applications Access Point [DEC] AARP AppleTalk Address Resolution Protocol AAS All-to-All Scatter AASP ASCII Asynchronous Support Package AAT Average Access Time AATP Authorized Academic Training Program [Microsoft] .ABA Address Book Archive (file name extension) [Palm] ABAP Advanced Business Application Programming [SAP] ABC * Atanasoff-Berry Computer (First digital calculating machine that used vacuum tubes) ABEND Abnormal End ABI Application Binary Interface ABIOS Advanced BIOS ABIST Automatic Built-In Self-Test [IBM] ABLE Adaptive Battery Life Extender + Agent Building and Learning Environment [IBM]

Informaatika
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The 4-Hour Body - An Uncommon Guide to Rapid Fat-Loss, Incredible Sex, and Becoming Superhuman - Timothy Ferriss

PRAISE FOR The 4-Hour Workweek "This is a whole new ball game. Highly recommended." --Dr. Stewart D. Friedman, adviser to Jack Welch and former director of the Work/Life Integration Program at the Wharton School, University of Pennsylvania "It's about time this book was written. It is a long-overdue manifesto for the mobile lifestyle, and Tim Ferriss is the ideal ambassador. This will be huge." --Jack Can eld, cocreator of Chicken Soup for the Soul®, 100+ million copies sold "Stunning and amazing

Inglise keel
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1168
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Liha töötlemine

Handbook of Meat Processing Handbook of Meat Processing Fidel Toldrá EDITOR A John Wiley & Sons, Inc., Publication Edition first published 2010 © 2010 Blackwell Publishing Blackwell Publishing was acquired by John Wiley & Sons in February 2007. Blackwell’s publishing program has been merged with Wiley’s global Scientific, Technical, and Medical business to form Wiley-Blackwell. Editorial Office 2121 State Avenue, Ames, Iowa 50014-8300, USA For details of our global editorial offices, for customer services, and for information about how to apply

Inglise keel
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Games Programming with Java and Java 3D

Games Programming with Java and Java 3D Andrew Davison Dept. of Computer Engineering Prince of Songkla University HatYai, Songkhla 90112 E-mail: dandrew@ratree.psu.ac.th Draft: 14th January 2003, #2 Abstract This article looks at the advantages and disadvantages of using Java and Java 3D for games programming. It assumes the reader is familiar with Java, but presents short overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No programming examples are included here, although links to online code are supplied. 1. Background to Gaming Giving a definition for `computer game' is problematic, due to the wide range of game types

Java programmeerimine
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TheCodeBreakers

head, won the battle of Midway, led to cruel Allied defeats in North Africa, and broke up a vast Nazi spy ring. • How one American became the world's most famous codebreaker, and another became the world's greatest. • How codes and codebreakers operate today within the secret agencies of the U.S. and Russia. • And incredibly much more. "For many evenings of gripping reading, no better choice can be made than this book." —Christian Science Monitor THE Codebreakers The Story of Secret Writing By DAVID KAHN (abridged by the author) A SIGNET BOOK from NEW AMERICAN LIBRARV

krüptograafia
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Sissejuhatus infotehnoloogiasse konspekt

Sissejuhatus infotehnoloogiasse 1. Loeng Algoritm on täpne samm-sammuline, kuid mitte tingimata formaalne juhend millegi tegemiseks. Näited: a. Toiduretsept. b. Juhend ruutvõrrandi lahendamiseks Algoritmiline probleem - probleem, mille lahenduse saab kirja panna täidetavate juhendite loeteluna. Programm on formaalses, üheselt mõistetavas keeles kirja pandud algoritm. Arvutid suudavad täita ainult programme. Analoogsüsteem  andmeid salvestatakse (peegeldatakse) proportsionaalselt  Näit: termomeeter, vinüülplaat, foto Digitaalsüsteem

Sissejuhatus...
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Windows vene keeles

WINDOWS OUTSIDE Версия 1.00 С пожеланиями обращайтесь по адресу 1.skruks@gmail.com. © skruks, 2013 Каждый имеет право воспроизводить, распространять и/или вносить изменения в настоящий Документ в соответствии с условиями GNU Free Documentation License, Версией 1.3 или любой более поздней версией, опубликованной Free Software Foundation; данный Документ не содержит Неизменяемых

Vene keel



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