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Object-oriented programming. (0)

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Object -oriented programming.
Object-oriented programming (OOP) is a programming paradigm that uses "objects" and their interactions to design applications and computer programs. Programming techniques may include features such as information hiding, data abstraction, encapsulation, modularity, polymorphism, and inheritance. It was not commonly used in mainstream software application development until the early 1990s. Many modern programming languages now support OOP.
Class
Defines the abstract characteristics of a thing (object), including the thing's characteristics (its attributes, fields or properties) and the thing's behaviors (the things it can do, or methods, operations or features). One might say that a class is a blueprint or factory that describes the nature of something. For example, the class Dog would consist of traits shared by all dogs , such as breed and fur color (characteristics), and the ability to bark and sit (behaviors). Classes provide modularity and structure in an object-oriented computer program . A class should typically be recognizable to a non-programmer familiar with the problem domain, meaning that the
Object-oriented programming #1 Object-oriented programming #2 Object-oriented programming #3 Object-oriented programming #4
Punktid 50 punkti Autor soovib selle materjali allalaadimise eest saada 50 punkti.
Leheküljed ~ 4 lehte Lehekülgede arv dokumendis
Aeg2009-05-07 Kuupäev, millal dokument üles laeti
Allalaadimisi 19 laadimist Kokku alla laetud
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Autor meribel11 Õppematerjali autor
Inglise keeles
Sisu: Class, Object, Method,Inheritance,Example ,Summary

Sarnased õppematerjalid

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Tarkvara kokkuvõte inglise keeles

1. OBJECT-ORIENTED PARADIGM The Model •The model defines an abstract view to the problem. This implies that the model focuses only on problem related stuff and that you try to define properties of the problem. These properties include: 1 •the data which are affected and 2 •the operations which are identified by the problem. Object-oriented Paradigm •Everything is an object •A program is a bunch of objects telling each other what to do by sending messages •Each object has its own memory made up of other objects •Every object has a type •All objects of a particular type can receive the same messages Domain Model •A domain model does not represent the entire domain as it is in the real world. It includes only the concepts that are needed to support the application. Object •Is a partitioned area of memory where object code is stored •The area of memory is protected •This code can function relatively independently of other objects

Tehnoloogia
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IT arhitektuur

store data. MVC does not specifically mention the data access layer because it is understood to be underneath or encapsulated by the model. View Renders the model into a form suitable for interaction, typically a user interface element. Multiple views can exist for a single model for different purposes. Controller Processes and responds to events (typically user actions) and may indirectly invoke changes on the model. In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. A well-known example of the proxy pattern is a reference counting pointer object. In situations where multiple copies of a complex object must exist the proxy pattern can be adapted

It arhitektuur
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English structure revision for the exam

(I love this place).  A verb expresses an action, process or a state. (I love this place).  An adjective describes a noun. (This place is lovely). 2) Distribution test → Takes the context in which the word occurs in, into consideration. Also the whereabouts of the word in a sentence For example:  Kim is an engine driver. → Engine could mean either happy or a mechanical object.  Kim seems engine 3) A formal test → With nouns we can test if it contains morphemes which makes word a noun. For example:  Noun can have a plural ending s  Noun can have a possessive form. Boys’  Nouns usually go with determiners: an apple, a ball, the red car  We can determine an adjective if it has a degree of comparison. For

Inglise keel
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Games Programming with Java and Java 3D

Games Programming with Java and Java 3D Andrew Davison Dept. of Computer Engineering Prince of Songkla University HatYai, Songkhla 90112 E-mail: [email protected] Draft: 14th January 2003, #2 Abstract This article looks at the advantages and disadvantages of using Java and Java 3D for games programming. It assumes the reader is familiar with Java, but presents short overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No programming examples are included here, although links to online code are supplied. 1. Background to Gaming Giving a definition for `computer game' is problematic, due to the wide range of game types. For example, the ArcadePod site (http://www.arcadePod.com) divides its hundreds of Java games into more than ten categories: 3D games, multiplayer, action,

Java programmeerimine
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Inglise keele struktuur

phrases (examples!); modals and primary auxiliaries (be, do have): their differences (contribution to the VP, finite and non-finite forms) and similarities (the NICE properties); meanings of the modal verbs: epistemic modality, deontic modality, dynamic modality (examples!); types of main verbs: intransitive verbs(has no object), transitive (monotransitive -A monotransitive verb is a verb that takes two arguments: a subject and a single direct object. For example, the verbs buy, bite, break, and eat are monotransitive in English., ditransitive- a ditransitive verb is a verb which takes a subject and two objects which refer to a recipient and a theme. E.g. The man bought his wife a ring , complex transitive verbs-A verb that requires both a direct object and another object (usually an object of a preposition) or a complement.), linking verbs, dynamic vs. stative

Inglise keel
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Inglise keele morfoloogia ja süntaks

sell, give, send, ... event with 3 arguments syntactic arguments ­ the constituents that appear in the positions of S, DO and IO syntactic valency ­ how many syntactic arguments the verb can take complements ­ obligatory dependents of the head of some phrase modifiers ­ optional dependent of an item in a phrase semantic roles (thematic roles) ­ the roles performed by the referents of NPs in a clause agent ­ an animate being who deliberately performs an action patient ­ the direct object that undergoes the action of the verb theme ­ an entity undergoing some action goal ­ an entity towards which the action is directed experiencer ­ someone who experiences something possessor ­ the one who possesses something intransitive ­ they take no object complement ­ arrived, went, lie transitive/monotransitive ­ takes one object complement- painted, wrote, eats ditransitive ­ take DO and IO reporting verbs ­describe what people say or think (suggest, say, wonder)

Inglise keel
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Veebiteenused (kordamisküsimused ja vastused kontrolltööks)

– Atribuudid (Attributes) – Nende tüübid  Tavatüübid (Simple types)  Komplekstüübid (Complex types)  Piirangud (Restrictions) XSD võrdlused andmebaasi tabelite ja java klassidega  XSD – Document structure  XML – Document instance  Table structure  Record in a Table  Class definition  Object instance XSD määrab..  Millised elemendid ja atribuudid tohivad olla dokumendis  Millised elemendid on alamelemendid  Alamelementide järjestuse ja arvu  Kas element on tühi või sisaldab teksti  Andmetüübid elementide ja atribuutide jaoks  Vaikimisi ja fikseeritud väärtused elementidele ja atribuutidele  Piirangud The purpose of an XML Schema is to define the legal building blocks of an XML document:

Programmeerimine
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Translation history

Summary • Early history of translation studies – Cicero and St. Jerome (what did they do/how/why are they relevant to translation studies?) St. Jerome – Greek scholar, did some translation work. Lived during the 4th century. Jerome is best known as the translator of the Bible into Latin. A previous version (now called the Old Latin) existed, but Jerome's version far surpassed it in scholarship and in literary quality. Jerome was well versed in classical Latin (as well as Greek and Hebrew), but deliberately translated the Bible into the style of Latin that was actually spoken and written by the majority of persons in his own time. This kind of Latin is known as Vulgate Latin (meaning the Latin of the common people), and accordingly Jerome's translation is called the Vulgate. Cicero – Lived during the 1st century BC. Roman politician, philosopher & translator. Theory ‘‘word-for-word’’ & ‘‘sense-for-sense’’. • Martin Luther ?

Inglise keel




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