widespread human rights abuses. As the war progressed, critics also railed against the high human and financial costs. The financial cost of the war was more than £4.55 billion ($9 billion) to the U.K., and over $845 billion to the U.S., the total cost to the U.S. economy estimated at $3 trillion. Conduction The information about this theme was comparatively easy to find, especially thanks to the recently publicised documents about the Iraq War by the Wikileaks. Before that the Iraq War was one of the most classified event in the U.S history with over 300000 classified documents. I got a lot of help from the newspapers articles as well, where I could found a lot of speeches from the directive people of the United States. The relationships between the United States and Iraq have been quite colourful and unconstant over the decades. Despite the 1980s, when the U.S supported Iraq both militarily and
never completed the task. Unlike Prinz's program, the Turochamp could play a complete game and operated not by exhaustive search but under the guidance of rule- of-thumb principles devised by Turing. Checkers (USA) The first AI program to run in the U.S. was also a checkers program, written in 1952 by Arthur Samuel of IBM for the IBM 701. Samuel took over the essentials of Strachey's program (which Strachey had publicised at a computing conference in Canada in 1952) and over a period of years considerably extended it. In 1955 he added features that enabled the program to learn from experience, and therefore improve its play. Samuel included mechanisms for both rote learning and generalisation. The program soon learned enough to outplay its creator. Successive enhancements that Samuel made to the learning apparatus eventually led to the
completed the task. Unlike Prinz's program, the Turochamp could play a complete game and operated not by exhaustive search but under the guidance of rule-of-thumb principles devised by Turing. Early AI programs: checkers (in USA) The first AI program to run in the U.S. was also a checkers program, written in 1952 by Arthur Samuel of IBM for the IBM 701. Samuel took over the essentials of Strachey's program (which Strachey had publicised at a computing conference in Canada in 1952) and over a period of years considerably extended it. In 1955 he added features that enabled the program to learn from experience, and therefore improve its play. Samuel included mechanisms for both rote learning and generalisation. The program soon learned enough to outplay its creator. Successive enhancements that Samuel made to the learning apparatus eventually led to the program winning a game against a former