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Games Programming with Java and Java 3D
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Games Programming with Java and Java 3D

2002. "Games Console Sales To Hit 41.9m Units In 2002", http://www.strategyanalytics.com/press/PR00023.htm, December Upton, B. 2000. "Postmortem: Read Storm's Rainbow Six", Game Developer Magazine, May, http://www.gamasutra.com/features/20000121/upton_01.htm Veronis Suhler Media Merchant Bank, 2000. "Entertainment Industry Segment Performance", http://www.veronissuhler.com/filmed/segment.html Quinn, E. and Christiansen, C. 1998. "Java Technology Pays Positively", IDC Bulletin, #W16212, May. 19 Games Programming with Java and Java 3D Appendix: Using Java 3D The following sections provide details about Java 3D-related hardware, software, text books, and how to find help and advice. There are also sections on tools for Java/Java 3D programming, and books on Java gaming and 3D graphics. A.1. Hardware It is difficult to give minimum hardware requirements for Java 3D applications since

Informaatika → Java programmeerimine
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