Games Programming with Java and Java 3D
· Java 2 Game Programming, Thomas Petchel, Andre LaMothe (Editor). Premier
Press, December 2001. ISBN: 1-9318-4107-1. Lots of introductory Java (8
chapters). Concentrates on 2D arcade-style games; one chapter on networking; no
3D.
· Micro Java Game Development, David Fox, et al. Addison Wesley Professional,
April 2002. ISBN: 0-6723-2342-7. Uses J2ME.
3D graphics with a gaming emphasis:
· 3D Games: Real-time Rendering and Software Technology, Alan Watt and Fabio
Policarpo, Vol. 1, Addison-Wesley, 2001.
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Games Programming with Java and Java 3D
The standard text on computer graphics:
· Computer Graphics Principles and Practice, James Foley, Andries van Dam,
Steven Feiner, and John Hughes, Addison-Wesley, 1990, ISBN: 0-2018-4840-6.
Two games books using OpenGL and DirectX:
· OpenGL Game Programming, Kevin Hawkins and Dave Astle, Prima Pub., 2001,
ISBN: 0-7615-3330-3