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Games Programming with Java and Java 3D
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Games Programming with Java and Java 3D

· Java 2 Game Programming, Thomas Petchel, Andre LaMothe (Editor). Premier Press, December 2001. ISBN: 1-9318-4107-1. Lots of introductory Java (8 chapters). Concentrates on 2D arcade-style games; one chapter on networking; no 3D. · Micro Java Game Development, David Fox, et al. Addison Wesley Professional, April 2002. ISBN: 0-6723-2342-7. Uses J2ME. 3D graphics with a gaming emphasis: · 3D Games: Real-time Rendering and Software Technology, Alan Watt and Fabio Policarpo, Vol. 1, Addison-Wesley, 2001. 22 Games Programming with Java and Java 3D The standard text on computer graphics: · Computer Graphics Principles and Practice, James Foley, Andries van Dam, Steven Feiner, and John Hughes, Addison-Wesley, 1990, ISBN: 0-2018-4840-6. Two games books using OpenGL and DirectX: · OpenGL Game Programming, Kevin Hawkins and Dave Astle, Prima Pub., 2001, ISBN: 0-7615-3330-3

Informaatika → Java programmeerimine
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