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"joysticks" - 1 õppematerjal

Games Programming with Java and Java 3D
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Games Programming with Java and Java 3D

Communications API [Kreimeier 1999]. This opens up Java to code which may be better optimized for the underlying hardware/OS, but affects portability. · Java as a scripting engine. This is a variant of the dirty Java idea, where the majority of the application is implemented in another language. For example, C++ may be used to write the graphics rendering engine, image loaders, and the user interface for joysticks. Java is utilised for tasks that are hardware independent and/or less performance-oriented, such as user input validation and the game logic. 2.3. Misconceptions There are several misconceptions about Java and gaming: · No one writes serious games in Java. This rests on the definition of `serious', which normally means commercial, high profile games. Of course, there are thousands of low profile, freeware/shareware Java games out on the Web.

Informaatika → Java programmeerimine
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