Games Programming with Java and Java 3D
Games Programming with Java and Java 3D
Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University
HatYai, Songkhla 90112
E-mail: [email protected]
Draft: 14th January 2003, #2
Abstract
This article looks at the advantages and disadvantages of using Java and Java 3D for
games programming. It assumes the reader is familiar with Java, but presents short
overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No
programming examples are included here, although links to online code are supplied.
1. Background to Gaming