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Games Programming with Java and Java 3D
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Games Programming with Java and Java 3D

htm). Unfortunately, the timings have not been repeated with the latest version of Java 3D. Marner's code shows other striking differences between Java 3D and OpenGL. The C++ and GL4Java programs are of comparable sizes (about 10 classes; 30 pages of code with documentation), while the Java 3D application is much smaller (5 classes and 11 pages). Marner comments on the complexity of the OpenGL code which required a kd-tree data structure, a culling algorithm around the view frustum, and preprocessing vertex operations. All of these capabilities are built into Java 3D, and so were not required in the Java 3D program. In the GL4Java source, the optimized view frustum algorithm is very hard to understand, but is responsible for an order of magnitude speedup over the simpler version. Also, the OpenGL applications could have been considerable faster if extensions available for the graphics card were employed.

Informaatika → Java programmeerimine
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