Vajad kellegagi rääkida?
Küsi julgelt abi LasteAbi
Logi sisse
Sulge

"arcadepod" - 1 õppematerjal

Games Programming with Java and Java 3D
23
pdf

Games Programming with Java and Java 3D

Abstract This article looks at the advantages and disadvantages of using Java and Java 3D for games programming. It assumes the reader is familiar with Java, but presents short overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No programming examples are included here, although links to online code are supplied. 1. Background to Gaming Giving a definition for `computer game' is problematic, due to the wide range of game types. For example, the ArcadePod site (http://www.arcadePod.com) divides its hundreds of Java games into more than ten categories: 3D games, multiplayer, action, classic, indoor sports, board, outdoor sports, card, mind, casino, educational, and the useful `miscellaneous' catch-all. This makes it difficult to pin down the typical content of a game, and highlights the range of design and programming skills required to create one. Another problem with giving a definition is that game platforms vary enormously,

Informaatika → Java programmeerimine
23 allalaadimist


Sellel veebilehel kasutatakse küpsiseid. Kasutamist jätkates nõustute küpsiste ja veebilehe üldtingimustega Nõustun