ELT Methodology (FLGR.01.041) 27.12.2012 Home Assignments. I Youtube clips: · A vision of K-12 students I personally think that Estonian learners are also digital learners. They spend more time at the computers or laptops or iPads etc. than read books or move outside. And another thing is that teachers are less capable in using technological appliances. But the latter mentioned fact is an advantage for us teachers as well. It gives us an opportunity to provide our students to experience success. They can help and assist us if we need some technological help. Another thing is that in schools, in classes generally students are not allowed to use their appliances, so it means they have to communicate verbally as well. I think that teachers should be creative to blend so-called digital le
Assessing writing for Cambridge English Qualifications: A guide for teachers Contents Who this guide is for Contents Who this guide is for................................................................................................................................. 3 Just like official examiners, teachers also spend many hours evaluating learners’ writing. This guide
UNIVERSITY OF TARTU DEPARTMENT OF ENGLISH Using Blogs as a Platform in the Teaching of English as a Foreign Language Research paper Tartu 2010 ABSTRACT This work analyses the usefulness of blogging in teaching English as a foreign language. The definition of the term `blog' is provided along with the advantages and disadvantages of blogs' usage in practice. The analysis of language skills developed by students throughout the use of blogs for learning purposes is given in the paper with possible limitations that blogs have. Author of this paper also shares personal comments about the experience in the field. In this paper it is also described which research methods are planned to be employed for the conduction of research project. 2 ABSTRACT.........................
Games Programming with Java and Java 3D Andrew Davison Dept. of Computer Engineering Prince of Songkla University HatYai, Songkhla 90112 E-mail: [email protected] Draft: 14th January 2003, #2 Abstract This article looks at the advantages and disadvantages of using Java and Java 3D for games programming. It assumes the reader is familiar with Java, but presents short overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No programming examples are included here, although links to online code are supplied. 1. Background to Gaming Giving a definition for `computer game' is problematic, due to the wide range of game types. For example, the ArcadePod site (http://www.arcadePod.com) divides its hundreds of Java games into more than ten categories: 3D games, multiplayer, action
1.The Conceptual Architecture identifies the high-level components of the system, and the relationships among them. Its purpose is to direct attention at an appropriate decomposition other system without delving into details. Moreover, it provides a useful vehicle for communicating the architecture to non-technical audiences, such as management, marketing, and users. Logical Architecture In Logical Architecture, the externally visible properties of the components are made precise and unambiguous through well-defined interfaces and component specifications, and key architectural mechanisms are detailed. The Logical Architecture provides a detailed "blueprint" from which component developers and component users can work in relative independence. Logical Architecture. Model System Behavior Execution Architecture An Execution Architecture is created for distributed or concurrent systems. The process view shows the mapping of components onto the processes of the physical system, with atte
1. STYLE The term "style" is polysemantic (has many meanings): a Latin word "stilus" originally meant a writing instrument used by ancient people. Already in classical Latin the meaning was extended to denote the manner of expressing one's ideas in written or oral form. Jonathan Swift defined style as "proper words in proper places". In present day English the word "style" is used in about a dozen of principle meanings: 1. the characteristic manner in which a writer expresses his/her ideas (e.g. style of Byron) 2. the manner of expressing ideas, characteristic of a literary movement or period 3. the use of language typical of a literary genre (e.g. the style of a comedy, drama, novel). 4. the selective use of language that depends on spheres / areas of human activity (e.g. style of fiction, scientific prose, newspapers, business correspondence, etc.). STYLISTICS Stylistics is the study of style. The very term "stylistics" came in more com
1. OBJECT-ORIENTED PARADIGM The Model •The model defines an abstract view to the problem. This implies that the model focuses only on problem related stuff and that you try to define properties of the problem. These properties include: 1 •the data which are affected and 2 •the operations which are identified by the problem. Object-oriented Paradigm •Everything is an object •A program is a bunch of objects telling each other what to do by sending messages •Each object has its own memory made up of other objects •Every object has a type •All objects of a particular type can receive the same messages Domain Model •A domain model does not represent the entire domain as it is in the real world. It includes only the concepts that are needed to support the application. Object •Is a partitioned area of memory where object code is stored •The area of memory is protected •This code can function relatively independently of other objects •Can be used b
Style The term style is a polysemantic one. The latin word ,,stilus" meant a writing instrument used by the ancients for writing on waxed tablets. Already, in classical latin the meaning of style was extended to denote the manner of expressing one's ideas in written or oral form. One of the abts/the best was given by Jonathan Swift: ,,Proper words in proper places." In present- day english, the world style is used in about half a dozen basic meanings. 1. the characteristic manner in which a writer expresses his ideas. Some speak about the style of Hemingway, Dickens etc. 2. the manner of expressing ideas, characteristic of a literary movement or period. Style of symbolism, romanticism 3. the use of language to pick a literary genre-comedy, novel, drama, O.D (poetic form) etc. 4. the selective use of language that depends on spheres of human activity fiction, scientific prose, newspapers, official documents, business correspondenc et
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