Thesis “How is it possible to calculate IT security effectiveness?” Kristjan Kivimaa August 2022 1 Abstract In IT Security world, there is lack of available, reliable systems for measuring security levels/posture. They lack the range of quantitative measurements and easy and fast deployment, and potentially affects companies of all sizes. Readily available security standards provide qualitative security levels, but not quantitative results – that would be easily comparable. This deficiency makes it hard for companies to evaluate their security posture accurately. Absence of security metrics makes it complicated for customers to select the appropriate measures for particular security level needed. The research question for this research project is – “How is it possible to calculate IT security effectiveness?”. The aim of this research is to use this reference m
A... AA Auto Answer AAA Authentication, Authorization and Accounting AAB All-to-All Broadcast AAC Advanced Audio Coding AACS Advanced Access Control System AAL Asynchronous Transfer Mode Adaption Layer AAM Automatic Acoustic Management AAP Applications Access Point [DEC] AARP AppleTalk Address Resolution Protocol AAS All-to-All Scatter AASP ASCII Asynchronous Support Package AAT Average Access Time AATP Authorized Academic Training Program [Microsoft] .ABA Address Book Archive (file name extension) [Palm] ABAP Advanced Business Application Programming [SAP] ABC * Atanasoff-Berry Computer (First digital calculating machine that used vacuum tubes) ABEND Abnormal End ABI Application Binary Interface ABIOS Advanced BIOS ABIST Automatic Built-In Self-Test [IBM] ABLE Adaptive Battery Life Extender + Agent Building and Learning Environment [IBM] ABM Asynchronous Balanced Mode ABR Available Bit Rate ABRD
Cat. No. W317-E1-11 SYSMAC CPM1A Programmable Controllers OPERATION MANUAL CPM1A Programmable Controllers Operation Manual Revised October 2007 iv Notice: OMRON products are manufactured for use according to proper procedures by a qualified operator and only for the purposes described in this manual. The following conventions are used to indicate and classify precautions in this manual. Always heed the information provided with them. Failure to heed precautions can result in injury to people or dam- age to property. ! DANGER Indicates an imminently hazardous situation which, if not avoided, will result in death or serious injury. Additionally, there may be severe property damage. ! WARNING Indicates a potentially hazardous situation which, if not avoided, could result in death or serious inju
INTRODUCTION OF SUPPLY CHAIN MANAGEMENT (SCM) A supply chain is a network of facilities and distribution options that performs the functions of procurement of materials, transformation of these materials into intermediate and finished products, and the distribution of these finished products to customers. Supply chains exist in both service and manufacturing organizations, although the complexity of the chain may vary greatly from industry to industry and firm to firm. Supply chain management is typically viewed to lie between fully vertically integrated firms, where the entire material flow is owned by a single firm and those where each channel member operates independently. Therefore coordination between the various players in the chain is key in its effective management. Cooper and Ellram [1993] compare supply chain management to a well-balanced and well-practiced relay team. Such a team is more competitive when each player knows how to
Games Programming with Java and Java 3D Andrew Davison Dept. of Computer Engineering Prince of Songkla University HatYai, Songkhla 90112 E-mail: [email protected] Draft: 14th January 2003, #2 Abstract This article looks at the advantages and disadvantages of using Java and Java 3D for games programming. It assumes the reader is familiar with Java, but presents short overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No programming examples are included here, although links to online code are supplied. 1. Background to Gaming Giving a definition for `computer game' is problematic, due to the wide range of game types. For example, the ArcadePod site (http://www.arcadePod.com) divides its hundreds of Java games into more than ten categories: 3D games, multiplayer, action
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tootlikkuse ja kvaliteedit mõõt. On loodud üleorganisatsiooniline protsesside andmebaas, mida kasutatakse protsesside analüüsiks. Projektide parameetrid on määratletavad, kõikumised tootlikkuses, tähtaegades jmt. on reeglina tühised. 4nda taseme organisatsioonid tagavad tarkvaratoodete kõrge kvaliteedi. 5. tase – Optimizing – optimeeriv. 5nda taseme organisatsioon täiustab pidevalt oma protsesse. Organisatsioonil on vahendid protsesside nõrkuste selgitamiseks ja nende preventiivseks parendamiseks. Andmeid tarkvaraprotsessi efektiivsusest kasutatakse uute tehnoloogiate ja protsesside analüüsiks. Tehnoloogia ja protsesside muudatused on planeeritud ja viiakse läbi vastavate protseduuride alusel.…, Kus vajatakseCMMi? •väga suured programmid, mille täitmisest võtab osa palju organisatsioone •virtuaalprojektid või -organisatsioonid •geograafiliselt hajutatud projektid •arendusorganisatsioonid
Sissejuhatus infotehnoloogiasse 1. Loeng Algoritm on täpne samm-sammuline, kuid mitte tingimata formaalne juhend millegi tegemiseks. Näited: a. Toiduretsept. b. Juhend ruutvõrrandi lahendamiseks Algoritmiline probleem - probleem, mille lahenduse saab kirja panna täidetavate juhendite loeteluna. Programm on formaalses, üheselt mõistetavas keeles kirja pandud algoritm. Arvutid suudavad täita ainult programme. Analoogsüsteem andmeid salvestatakse (peegeldatakse) proportsionaalselt Näit: termomeeter, vinüülplaat, foto Digitaalsüsteem (pidevad) andmed lõhutakse üksikuteks tükkideks, mis salvestatakse eraldi Näit: CD, arvutiprogramm, kiri tähtede ja bittidena Ühelt teisele: digitaliseerimine The three major comparisons of computers are: Electronic computers versus Mechanical computers Gen
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